Hi there.
After 15 frames or so, the render goes dead slooow.
All the drivers up to date. The scene is not that complex. Each frame takes around five minutes to render.
Working with 4 titan X
Resolution 4K ( no native )
Help !
Any ideas ?
Cheers.
Strange render behavior
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
GPU over-heating ?
Is it with standalone or with maya plugin ?
Also I experienced, very very long motion blur precomputation with per vertex motion blur and mesh interpenetration.
(in this case rendering a motion-vector pass also takes an insane amount of time)
Is it with standalone or with maya plugin ?
Also I experienced, very very long motion blur precomputation with per vertex motion blur and mesh interpenetration.
(in this case rendering a motion-vector pass also takes an insane amount of time)
Pascal ANDRE
Send screenshots from MSI Afterburner or any other software controlling your gpus while rendering - please capture temps, core and memory clocks there.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- AlvaroLetelier

- Posts: 63
- Joined: Mon Apr 27, 2015 9:59 am
Oh this is C4d pluggin,
might just be an export particles problem then,
Did you notice if it was slow export/precomputation time or slow actual rendering ?
Anyway better to export the scene to standalone and check if you have the same problem there.
If not, better to see with Aoktar in the C4d section.
might just be an export particles problem then,
Did you notice if it was slow export/precomputation time or slow actual rendering ?
Anyway better to export the scene to standalone and check if you have the same problem there.
If not, better to see with Aoktar in the C4d section.
Pascal ANDRE
- AlvaroLetelier

- Posts: 63
- Joined: Mon Apr 27, 2015 9:59 am
Hi. Thanks for the reply.
Yes. C4D.
It may be a plugin in problem. Funny thing that on testing the render whent smoothly. When ready to final render this issues start happening.
I will ask on C4D section.
Cheers.
Yes. C4D.
It may be a plugin in problem. Funny thing that on testing the render whent smoothly. When ready to final render this issues start happening.
I will ask on C4D section.
Cheers.
- AlvaroLetelier

- Posts: 63
- Joined: Mon Apr 27, 2015 9:59 am
Hi there.
At the end, it was a SLI problem. It was activated !
Beware your SLI settings !
Cheers.
At the end, it was a SLI problem. It was activated !
Beware your SLI settings !
Cheers.