Hello,
I am out of ideas how to get this to work properly, I apologise if I am setting this up in a wrong way but I tried different render settings and oct obj tag placement...
The file attached contains a small part of a setup with Spline Wrap deformer and it is acting really weird, if you render in PV you will see the cloned part jumps up, then jumps to original position (like deactiviting deformer) and back again, which results in this smear:
Any advice would be greatly appreciated,
Thanks,
Win 10, C4D R18, Octane 3.03.4-R3
Sandi
Motion Blur workflow with Spline Wrap
Moderators: ChrisHekman, aoktar
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- SSD_MobileTrack_08_mb.zip
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Here's not any bug sorry. Have you tested with physical renderer before posting as bug report? Your setup is causing a problem to renderers. Don't mix up cloners and deformers like you did. Deformers will not modify the matrixes. Use cloner with object distribution over spline.
Your topic is moved to C4D section.
Your topic is moved to C4D section.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks, yep forgot to test with c4d renderer, same problem...