i've to do some product render and i'm trying to find the perfect way for glossy ceramic material (i've to made a glossy ball that's look like a basketball).
My first attempt was to create a mix material with a diffuse material (wich i give a red colour) and a specular material (with a RGBspectrum in the medium node), the results isn't bad but i'm searching another way to get a better results. Do you know some nice way to get a really good ceramic material?
When i'll come back home i'll post an image that i made for test.
Thanks to everyone! Enjoy!


