Erm, anyone know how to stop this occurring?
My main aim, for only about 5 years now, is to use displacement to make realistic, modern brick walls.
I can close up the gaps by adding a smooth modifier of over 90degrees to the geometry but that makes the corners look wrong and rounded. It also puts weird shading on various parts of the wall. I guess this is due to the over 90 degree smooth modifier but there's no other way to close the cracks.
I tried using the displacemnt shift to close the gap but that causes the mortar to then overlap and look wrong...
Is it actually possible to use displacement here without ripping the geometry open and making these cracks?
Displacement cracks or holes at geometry edges
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Before posting a bug report, please check the following:
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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I'm getting same/similar results and woudl like to know very much is there any "trick "how to solve that beside adding chanfered edges to corners of house/building.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Don't think it's the uv mapping. It's a just a box map which works fine for diffuse and bump going round corners. It only goes pear shaped with displacement.
I've tried it on just a box with a new uvw boxmapped onto it and the same tearing of geometry happens.
Same on an extruded line.
Tried edit poly - chamfering edges but it just ends up a mess.
So frustrating that sticking a smooth modifier will close the geometry perfectly. Shame is messes up the shading though.
I've tried it on just a box with a new uvw boxmapped onto it and the same tearing of geometry happens.
Same on an extruded line.
Tried edit poly - chamfering edges but it just ends up a mess.
So frustrating that sticking a smooth modifier will close the geometry perfectly. Shame is messes up the shading though.
Hi Karba
Don't know if this helps but check out a similar thing in max when using the displacement approx modifier. In it, turning off split mesh seems to do exactly what we need. Doesn't seem to work when using Octane though. I'm using v 2.15
The important bit is about 6min 50secs in...
https://www.youtube.com/watch?v=rg_AF1bB53A
Don't know if this helps but check out a similar thing in max when using the displacement approx modifier. In it, turning off split mesh seems to do exactly what we need. Doesn't seem to work when using Octane though. I'm using v 2.15
The important bit is about 6min 50secs in...
https://www.youtube.com/watch?v=rg_AF1bB53A