Quixel Suite 2 -> Octane

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patrickHBO
Posts: 4
Joined: Fri May 15, 2015 11:50 pm

Hey all, we are trying to set up a texture/mat pipeline for Octane Standalone v 3.03.3
The MBB_Quixel_PBR shaders are not matching what we're seeing in Quixel. (gets closer if we jam the roughness gamma down to .3 in Octane)

I'd like to find out if anyone has had recent success with a combo of a specific Quixel Export Target and Shader/Material in Octane.
Here is an exploratory test we did with different exports and Octane materials....pure chaos. :p
Image
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi patrickHBO,
are you referring about the Quixel PBR shader made by miko3d?
viewtopic.php?f=9&t=51470
Unfortunately your attached image is not visible.
ciao beppe
patrickHBO
Posts: 4
Joined: Fri May 15, 2015 11:50 pm

Yes, that is the shader.
It does not seem to play well with Octane Standalone 3.03.3
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bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi patrickHBO,
please, could you share a material with textures and screenshots?
ciao beppe
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