OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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face_off
Octane Plugin Developer
Posts: 15693
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

if displacement maps are to be used, should the normal and bump maps still be removed ?
I'm not absolutely sure on this. You will need to check with OTOY.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
Octane Plugin Developer
Posts: 15693
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have updated the installer at the top of this thread with:

3.4.2.27
- Compiled with Octane 3.04.2
- [UNTESTED] The "Replace All Active Maps" function now replaces Normal maps in addition to the other maps. Displacement maps are still not replaced
- The material conversion process will now allow both bump and normal maps to be used (whereas in the past if there was a normal map, the bump map would be ignored)
- Fixed issue where the standard SSS skin shader was not using the normal and bump maps in both materials in the material mix

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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wlebrun
Licensed Customer
Posts: 74
Joined: Thu Apr 18, 2013 4:24 am
Location: Los Angeles

Happy Halloween!
Wanted to check in and see if it is a good time to ask if HDR Lightmap integration with Daz Studio can yet be put on the map again.

Cheers
Version 3 of Poser 3.3.4.77/ Daz 3.3.4.25/ 3DS Max 3.03.4 - 4.20 octane plugins
X79 Sabertooth - i7-3930K 48GB RAM
MSI 1070 8GB Liquid Cooled
Windows 10 Pro x64 (ver. 1607)
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Sorel
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Joined: Tue Feb 25, 2014 5:22 pm

I'm so happy to be able to use normal and bumps on the same material, no more having to find other ways to make them work together.
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DrHemulen
Licensed Customer
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Joined: Thu Dec 26, 2013 7:09 pm

Yes, this is a very hefty upgrade :)
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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face_off
Octane Plugin Developer
Posts: 15693
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have updated the installer at the top of this thread with:

3.4.3.27
- Compiled with Octane 3.04.3

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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rajib
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Joined: Sun Sep 28, 2014 4:57 am

face_off wrote:I have updated the installer at the top of this thread with:

3.4.3.27
- Compiled with Octane 3.04.3

Paul
Thanks Paul :) .
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
panergaard
Licensed Customer
Posts: 1
Joined: Tue Sep 09, 2014 5:08 pm

A slightly annoying bug:

DAZ Studio crashes when marking more than one material and "Copy as new materials".

Reproduction steps:

1 Open DAZ Studio with empty scene
2 In material tabs, select a material from Live DB and rightclick selecting Copy as new material
3 Selecting the copied material, short, and rightclick selecting Copy as new material
4 Selecting BOTH copied materials, short, and rightclick selecting Copy as new materials
5 DAZ Studio dies with exception reason:
"DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\plugins\OctaneRender\plordazs.dll" at 0033:000000001633FCFA, DzMatrix4::`default constructor closure'()+1157722 byte(s)"

DAZ Studio 4.9.2.70
OcDS 3.4.3.27
Win7, 64 GB RAM
Titan Black + Titan X + Titan Z
User avatar
face_off
Octane Plugin Developer
Posts: 15693
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

1 Open DAZ Studio with empty scene
2 In material tabs, select a material from Live DB and rightclick selecting Copy as new material
3 Selecting the copied material, short, and rightclick selecting Copy as new material
4 Selecting BOTH copied materials, short, and rightclick selecting Copy as new materials
5 DAZ Studio dies with exception reason:
"DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\plugins\OctaneRender\plordazs.dll" at 0033:000000001633FCFA, DzMatrix4::`default constructor closure'()+1157722 byte(s)"
I can reproduce this error, and will try to put a fix in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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AlfaseeD
Licensed Customer
Posts: 79
Joined: Tue Aug 13, 2013 1:43 pm

Hello Paul
do you have any idea what this line means ?

DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Windows\system32\nvcuda.dll" at 0033:00000000E1D5682A, cuD3D10GetDevices()+2879244 byte(s)

Thanks !
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