Smoothing Issue with Octane for Blender

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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zukan
Licensed Customer
Posts: 16
Joined: Fri Jul 08, 2016 6:14 am

Normals/Smoothing is behaving erratically with Octane when I have multiple different objects with different smoothing angles in my scene.

For example, create two cubes, turn on auto smooth and set one to 90˚ and the other to 89˚. Both of them will be using 89˚ for some reason, which can be observed by their sharp angles.
Now set the first cube to 91˚, both of them are now smoothed 91˚! :shock:
This gets even weirder when using more objects with varying angles.

Image
MacOS Sierra 10.12.3 - GTX 970 + GTX 780 Ti - 16 GB RAM - Nvidia Driver: 367.15.10.35f01 - Octane Blender 3.05.3 - 11.23 - Blender 2.78a
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

You are using a wrong mesh type for that. Your mesh is set to "Global" - that means both cubes are forming one common world space mesh inside rendering core. You can't have different smoothing angles for different parts of the same mesh.
Try to set mesh types for both cubes to anything but "Global".

Please read Blender plugin manual for more info regarding mesh types and their usage for rendering optimization...
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