I have a v2 Octane Blender file that is not exporting correctly using the latest 3.03.4 - 11.5 version. Only first frame appears to be exporting (can not tell for sure because animation starts at frame 0 with no geometry initially present). Also no timeline slider appears when the Alembic or ORBX files are imported into SA.
This very same file exports perfectly to Alembic and ORBX under 3.03.4 - 11.2. The issue appears to have occurred only with the change in moving these export features into the main Blender export dialogue box.
Blend file attached.
v3 not exporting Alembic or ORBX from v2 file
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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- S-curve.zip
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Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Thanks for the quick fix JimStar!
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Hi there.
I've been using Octane with blender for about 5 years and suddenly found a strange issue. Here's probably one of the most simpliest scenes ever: a curve and a box with the Curve modifier (I also have a camera here, but it is not about that).

When I render this via Blender ot os ok, but if I export this to "Octane alembic", I do not have any mesh deformation animation (only simple translation movement). I tried to use both "Reshapable proxy" and "Global" mesh types, the result is always the same.
Tell me: should I laugh or cry?
I've been using Octane with blender for about 5 years and suddenly found a strange issue. Here's probably one of the most simpliest scenes ever: a curve and a box with the Curve modifier (I also have a camera here, but it is not about that).

When I render this via Blender ot os ok, but if I export this to "Octane alembic", I do not have any mesh deformation animation (only simple translation movement). I tried to use both "Reshapable proxy" and "Global" mesh types, the result is always the same.
Tell me: should I laugh or cry?

Does the plugin support modifiers? I'm not sure, but you might have to apply the modifier before exporting?
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Apply before exporting? It isn't a solution — I need an animation. Modifier causes it. If I apply it I will get a static mesh.
Update: I tried to use standard alembic exporter and it gave me the same result until I set Transform and Geometry Samples to a values > 1. After that standard blender alembic exporter gave me a file with animation. But standard alembic exporter seems almost unusable for complex scenes.

Update: I tried to use standard alembic exporter and it gave me the same result until I set Transform and Geometry Samples to a values > 1. After that standard blender alembic exporter gave me a file with animation. But standard alembic exporter seems almost unusable for complex scenes.

Looks like it still broken. 
I've described it here viewtopic.php?f=32&t=57239&p=294023 and now I can provide some additional details that I have found out while testing the issue:

I've described it here viewtopic.php?f=32&t=57239&p=294023 and now I can provide some additional details that I have found out while testing the issue:
- If I open old scene and don't make any change (I used scenes that I did for this video, so they are pretty complex) — just use "Export Octane alembic" option, it exports just fine — all animations are correct and present.
- If I make any change in my old scene then in exported scene I have no single deformation animation (i. e. Mesh deform, Curve, etc.) or rigging animation — only translation, scaling and rotation changes.
- Mesh type and number of modifiers don't affect this.
- This issue is also correct for the standard alembic exporter (until I set more samples as I described in my topic) and standard FBX exporter too.
If any Blender's internal exporter behaves the same way - this is likely Blender's issue, not Octane's. But I will check it on Monday, perhaps some workaround is possible...aLeXXtoR wrote:This issue is also correct for the standard alembic exporter (until I set more samples as I described in my topic) and standard FBX exporter too.
It's different to the one fixed before - previous one was clearly a regression in plugin code, and it has been fixed.
Could you share the scene?
Yep, I googled for the similar problems - seems like it's some blender internal problem — some effects aren't teansfered to export engine... Is it possible to return the old method of export? Via render button? 
