Environment fog height
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- martincarlson
- Posts: 319
- Joined: Mon Nov 03, 2014 10:18 am
- Location: Sweden
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Not sure if this question has been asked before - but is there any way to controll the fogs height? Like in Redshift?
http://docs.redshift3d.com/Default.html#I/Volumetric Scattering And.html
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Hi Martin,
You have to use a Volume object or the old v2 technique with a cube with specular sss material for doing this in Octane.
ciao beppe
You have to use a Volume object or the old v2 technique with a cube with specular sss material for doing this in Octane.
ciao beppe
- martincarlson
- Posts: 319
- Joined: Mon Nov 03, 2014 10:18 am
- Location: Sweden
- Contact:
Ok Beppe! Thanks!
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1