Octane for Blender V3 tutorial: some features tips

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Saramary
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Guys, there have been questions about how to use new features of Octane for Blender Version 3. So, I’ve made a short video with a set of tips about some of them. If I missed some other features which you’d want me to explain, let me know.



New 11.4 hair system features
Last edited by Saramary on Fri Oct 21, 2016 4:01 am, edited 4 times in total.
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pegot
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Thank you Saramary for taking the time to make this.

Do you know if there is anyway to adjust medium node so that objects in front or close to camera are clear and the fog only obscures the background? I do remember a post about this issue though can't recall if a specific technique was discussed to achieve that.
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Saramary
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pegot,

I've extended a part of the video a little bit to explain this. The link in the header post is changed.
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pegot
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Thank you so much Saramary, that was well presented and very helpful. I'm still having some issues getting the front most object absolutely clear of the fog, but at least the principle of what to do and which parameters to adjust is much less 'foggy' to me than before :P
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PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
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PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pid18000
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Thank you for the tips, very handy
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regionfive
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Wow, the new environment visibility feature is a real blast!!
Thank you for showing us!
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Saramary
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Since the new version the plugin has a big improvements of a hair system, I've made a short video about these new features. Find it in the header-post.
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voon
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Thanks much! Helped me discover the smoothing angle ;)
cHirio
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Thanks! Helped me alot - nicely presented.
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