I know there is a big advantage to using a movable proxy setting when using a lot of heavy geometry instancing. But what about if you just want the geometry you are working on to appear "live" and automatically in the OctaneRender Viewport ?
The reason I ask, is that I always by default turn on "movable proxy" for everything in the scene, so I get live automatic updating of geometry, as I did in VRAY RT. But I am wondering if there is any performance hit by doing this globally, rather than just selecting a few items.
My BIGGEST question is why not just make geometry "LIVE" all the time in the viewport without having to refresh ?
Movable Proxy / LIVE viewport
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi richardyarlett,
make a movable proxy object is very useful,
but making a very complex scene completely movableproxy can significantly reduce performance.
the answer to your biggest question is: yes, have it all "live" reduces the octane performance.
In C4D there is the option to automatically does all movableproxy.
I could send a request for developers to add this option in 3ds max too.
But is it so useful?
Regards
Paride
make a movable proxy object is very useful,
but making a very complex scene completely movableproxy can significantly reduce performance.
the answer to your biggest question is: yes, have it all "live" reduces the octane performance.
In C4D there is the option to automatically does all movableproxy.
I could send a request for developers to add this option in 3ds max too.
But is it so useful?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
yes you are right. I tested a complex scene WITH and WITHOUT full proxys on, and it rendered 33% faster with no proxies than full proxies. So I guess if I can I will not enable them. Or disable them for final rendering.
- actually, I often times tend to select all objects and turne them into moveable proxy, just because I need a quick result, and then rarely come back to switch them off..
- I realize there is some performace hit, but I choose to ignore it or forget about it
- and I never disabled the "autupdate moveable proxy" checkbox in render setting - does that disable the proxy and the performance hit?
- I realize there is some performace hit, but I choose to ignore it or forget about it
- and I never disabled the "autupdate moveable proxy" checkbox in render setting - does that disable the proxy and the performance hit?
3dmax, zbrush, UE
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Also we have a "Auto detect" option for animation rendering. It try to detect which objects should be exported as movable and export others as static geometry. It's best for performance.
Octane For Cinema 4D developer / 3d generalist
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