TitanX Memory leak

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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jang2235
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It is currently in use TitanX.

IPR part of the screen memory is referred to as "User / Free 7975/2773".

However, geolmyeon rendering is marked as "User / Free 8452/2444".

IPR is 10748MB Render is referred to as 10896MB.

Graphics Card 1000MB of memory is gone. It's nothing.

Sometimes the 2000MB disappear.

Even if you think the use of memory to the screen output will be a few hundred MB

It is missing only memory errors indicated? Is a memory leak?

Image

First, second picture is a screenshot of the IPR Render the situation on the same computer.

The third picture is the Render situation from a different computer.

Scene and is the same as both the frame. Although there are differences between Pascal and Maxwell

Both cases are running out of memory.

How could Mark have got both 12GB memory?
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IPR.jpg
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rappet
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Windows 10 is eating vram (known issue you can look up in other threads).
Is the one pc running windows 10?

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jang2235
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rappet wrote:Windows 10 is eating vram (known issue you can look up in other threads).
Is the one pc running windows 10?
First, second image windows 7

The third image Windows 10 Pro
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juanjgon
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If you are rendering with the GPU used for display (the GPU connected to the monitor(s)) some GPU RAM is not available for rendering because it is used for the OS and the applications. For example all the LightWave OpenGL data used in the viewports is stored in the GPU, and it can take a lot of memory while working with complex scenes.

If you disable the display GPU for rendering in Octane, you should have more free RAM, at least in Windows 7

Thanks,
-Juanjo
jang2235
Licensed Customer
Posts: 155
Joined: Tue Jun 17, 2014 2:04 am

juanjgon wrote:If you are rendering with the GPU used for display (the GPU connected to the monitor(s)) some GPU RAM is not available for rendering because it is used for the OS and the applications. For example all the LightWave OpenGL data used in the viewports is stored in the GPU, and it can take a lot of memory while working with complex scenes.

If you disable the display GPU for rendering in Octane, you should have more free RAM, at least in Windows 7

Thanks,
-Juanjo
If Windows 7 set aside the screen output graphics cards can I use all 12GB? Or do you still do not use 1.4GB?
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juanjgon
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At least in Windows 7, if you have the display GPU disabled, you should have near all the memory GPU available for rendering.

-Juanjo
jang2235
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Posts: 155
Joined: Tue Jun 17, 2014 2:04 am

juanjgon wrote:At least in Windows 7, if you have the display GPU disabled, you should have near all the memory GPU available for rendering.

-Juanjo
Windows 10, I should not really ㅜㅜ
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