Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

I could use a "split screen render" option. And by that I mean I don't have enough memory to render highres images (really high). So it would be nice to split up the resolution in smaller parts - save them out - and stich them back together in photoshop. Is it even possible now?
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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bepeg4d
Octane Guru
Posts: 10304
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi Zay,
I already have the solution for this issue, I need only to polish the code, and then I'm going to publish a Lua script that solves this and other related issues, stay tuned ;)
ciao beppe
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

bepeg4d wrote:Hi Zay,
I already have the solution for this issue, I need only to polish the code, and then I'm going to publish a Lua script that solves this and other related issues, stay tuned ;)
ciao beppe
Wow, that sounds awesome! Can't wait to try it out :)
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Zay wrote:I could use a "split screen render" option. And by that I mean I don't have enough memory to render highres images (really high). So it would be nice to split up the resolution in smaller parts - save them out - and stich them back together in photoshop. Is it even possible now?
I assume that you are running out of system memory, not GPU memory, since the film buffer in version 3 is stored in system RAM. Only the post-processing buffer is still on the GPU and requires 10 bytes per pixel. But you can't do post-processing effects with tiled rendering either.

So please be aware that if you run out of system memory rendering a large resolution in Octane v3, chances are that you will also run out of memory in Photoshop.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

Maya v3 would be nice. 6 months later, we have nothing. Otoy talked about v4 before maya users even had an "alpha" (i use that term lightly) of v3.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
tobyauberg
Licensed Customer
Posts: 1
Joined: Mon Sep 01, 2014 7:35 am

This please! https://www.youtube.com/watch?v=v9tyA9dM15k
Got v3 just for the that, bummed it wasn't included but ok, been waiting patiently for 3.1 since but I'm really really hungry for it. Any word on when 3.1 might be coming? Rough estimate?
newfriend
Licensed Customer
Posts: 27
Joined: Fri Apr 03, 2015 10:25 am

3.1? I was hopping to see 4.0 already! With volume air for volume light))
voltaire585
Licensed Customer
Posts: 91
Joined: Sun Jun 08, 2014 7:37 am

Noise reduction inbuilt. Adaptive + altus type pass reduction. Both would be good
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

Pascal Compatibility on Maya V2, seeing as we still don't have a V3 release.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

tobyauberg wrote:This please! https://www.youtube.com/watch?v=v9tyA9dM15k
Got v3 just for the that, bummed it wasn't included but ok, been waiting patiently for 3.1 since but I'm really really hungry for it. Any word on when 3.1 might be coming? Rough estimate?
The toon shading system and other postFX features shown in OctaneImager are all ready and done (this was a live screen-grab of the feature working in a custom app we made for GTC). We do need to finalize the Octane module SDK API for OctaneImager and similar post plug-ins to work inside the engine seamlessly. We have this partially up and running in 3.0 via the module SDK, and if it the imager API work gets fully completed before 3.1, then we will expose these modules sooner. We have been planning on making modules an officially supported feature by 3.1 (vs. experimental support for devs to test in 3.0, while there are ongoing changes to API).
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