Modo Plug use only 85% of GPU power

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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face_off
Octane Plugin Developer
Posts: 15715
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I exported the scene in Orbex, just lunched in Stand Alone and this is the results.
Standalone is using the same GPU percent as the Modo plugin. So the issue is as per the top of this thread.
in order to get 100%, you need a complex scene, since with a simple scene everything is running too quickly to max out the GPU. See "overhaul of the integration kernels" in viewtopic.php?f=24&t=51679.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
balaccog
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Joined: Fri Feb 17, 2012 2:16 pm
Location: Italy

Hi Paul I used an interior scene, so quite complex.
As the screens that I posted early, with the version 2 of the octane the load was 99.

I repeat, maybe I miss something, but I would like to understand why this is happening.
Urania:
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User avatar
face_off
Octane Plugin Developer
Posts: 15715
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Paul I used an interior scene, so quite complex.
As the screens that I posted early, with the version 2 of the octane the load was 99.

I repeat, maybe I miss something, but I would like to understand why this is happening.
Just because it is an interior scene does not mean it is complex. Many many light sources are there? How many triangles?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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