Animated Dirt Shader not accepting keyframes?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bparvini
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Is there a limitation or aspect I'm missing?

I am trying to animate up the strength and radius of a dirt shader over time, but when I create a new keyframe, jump to a different frame and then add an additional keyframe, when ever I return to the first keyframe, it is not updating the value in either the Viewport or the C4D material UI.

Any assistance would be wildly appreciated.

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aoktar
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It's working fine on me and also there is not any distinction between shaders. What's your version? Can you post the related part of your scene to see issue?
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bparvini
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After digging a little bit. It appears as though there is something else amuck. Restarting C4D resolves the issue for a while but when you launch the Live Viewer, the keyframes swing yellow and no longer update. So it appears as though its only happening when the live viewer is active.

I'm running Octane V3.03.2-R5 on Windows 10

I have attached a reduced version of the scene with one of the offending items.
https://www.dropbox.com/s/8sc5mf1ajboft ... g.zip?dl=1


I am running a test to see if the render will work but just not the Live Viewer. It was working for the live viewer for about 10 min and then something seems to disconnect and it no longer attempts to refresh in either the UI or the Viewer
Last edited by bparvini on Tue Oct 18, 2016 4:32 am, edited 1 time in total.
bparvini
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Fullscale render is in fact working, so it's just the Live View that breaks.
I do have 'Synch on geo updates' checked if that plays into things.


**Update**

What ever is happening seems to be effecting the output as well. I tried changing the animated material over to a turbulence noise with the gamma animating over time and the same issue strikes.
This also appears to be effecting all Keyframes in the scene.
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aoktar
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All goes fine on me. Could you please try with latest versions?
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