octane render for 3d max

A public forum for discussing and asking questions about the demo version of Octane Render.
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Gio91
Posts: 1
Joined: Thu Jul 29, 2010 10:52 am

Hi everyone I am new on this Websit
Does anyone have octane render for 3d max? I couldn't finde anywhere and Can anyone upload it to me?Pease :)
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

The plugins are not available yet to demo users, only to licensed customers.
We will include them in the next final release demo versions as we still need to align them all and document them,
otherwise our demo forum will be flooded with questions on how to use an undocumented plugin.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
ieatfish
Licensed Customer
Posts: 24
Joined: Wed Jul 14, 2010 5:28 pm

Until then, you'll need to export your model as an .obj file and then import it manually into Octane.
Core i7 920 @ 4.0 GHz | 2 x GTX 480 | Windows 7 x64 | 12GB RAM
caradi42
Posts: 1
Joined: Fri Nov 12, 2010 8:37 pm

Could you explain what setting i should be using along with the state of the scene?

i cant get materials to load from 3ds MAX 2011. I'm exporting as obj with "export materials" Checked
5 object, ground, tire, rim, caliper, Disk. unique names. all collapsed to editable poly. Correct scale.
I've tried standard and MR arch/design materials. all unique also, but i cant get it to import into octane correctly. it comes is with only one place to assign a material and none of the ones in max came over either. best i can do is assign one material to everything and that's it...

so how do i have several materials and how can i get them to import from the OBj?
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Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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use standard materials... neither mr nor vray materials will act as separate materials... this is a limitation in the obj exporter btw
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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