OctaneRender 3 for Modo [OBSOLETE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I had change my file names various styles. like "normal_1001", "egg_normal_1001", "eggnormal1001".....all efforts are failed.

I don't know why can't apply it..and modo octane render always texts same message...

I solved this problem manually.

i use 'image still->uv->udim' option.

handling manually udim U and V coordinate and uv textures.

but still want to handle auto ways like your tutorial..
Sorry you had problems with this. I just rechecked the format - and it looks like it would need to be "normal.1001.png" (sorry for the incorrect information above). I haven't been able to find a definitive definition of the filename format anywhere, so I am just working on the information from https://help.thefoundry.co.uk/modo/902/ ... kflow.html.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
yaseunghee
Licensed Customer
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Joined: Thu Jun 11, 2015 1:45 am

WOW. Its works!.

Thank you Paul so much!

I really appreciate to you.

Now i will made all my Udim file names like that!
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MrFurious
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Hi Paul just a quick one: is there any possibility of having support for Render Booleans? Or perhaps any other way of performing simple non destructive booleans which Octane can support. (I played around with Mesh fusion a little but only works on subD's)

Many thanks,
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Paul just a quick one: is there any possibility of having support for Render Booleans? Or perhaps any other way of performing simple non destructive booleans which Octane can support. (I played around with Mesh fusion a little but only works on subD's)
The Modo API does not provide any means to extract boolean operations on mesh geometry - so I don't think this is possible. When I tested this with the Render Cache, it also did not provide the geometry with the boolean operation applied, so I submitted a bug report to TheFoundry, which I'm not sure was ever fixed. So you could try with the Render Cache enabled to double check.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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MrFurious
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Hi Paul I wonder if it's possible to bring back the 'default' settings. I constantly find myself having to setup octane to my liking. I realise I could save a 'preset' scene but this isn't always practical ie opening another file or opening an FBX scene.

Cheers,
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Uhlhorn
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face_off wrote:… so I submitted a bug report to TheFoundry, which I'm not sure was ever fixed.
The Foundry is not fixing bugs in Modo. This is the problem! I was waiting for some fixes many many years. And other bugs are not fixed until today. :-(
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face_off
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Hi Paul I wonder if it's possible to bring back the 'default' settings. I constantly find myself having to setup octane to my liking. I realise I could save a 'preset' scene but this isn't always practical ie opening another file or opening an FBX scene.
The issue with "default" settings is that Modo treats defaults in an odd way - in that if you set a "default" Max Samples to 1000, if you create a scene, save to .LXO then open that scene on another PC, Modo will treat the Max Samples as "default" rather than 1000, so will use the default on the PC you are opening the scene on. This creates a lot of problems if you transfer scenes between different systems, or send a scene to me to track down a bug. So I would prefer to avoid using the Modo default system if possible.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The Foundry is not fixing bugs in Modo. This is the problem! I was waiting for some fixes many many years. And other bugs are not fixed until today.
TheFoundry seem to be focused on adding new features without breaking existing functionality. So if a new feature causes a bug in an existing function they will promptly fix the bug. Unfortunately the Render Cache API does not fall in this category and has had some major issues which were reported a long time ago.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Uhlhorn
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Paul, the network rendering bug was unfixed from 701 to 902. When I began to stress The Foundry their Forum, they brought a fix.
https://community.thefoundry.co.uk/disc ... 926&page=4

The bezier deformer bug is unusable until today. And the bezier deformer came with Modo 801 (I think).
http://community.thefoundry.co.uk/discu ... 6&p=822455

The many bugs in Modo’s rendering are unfixed until today. They are reported in December 2015. This is the reason I purchased Octane. ;-)
http://community.thefoundry.co.uk/discu ... 3&t=118413
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Dmi3ryd
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Could you tell me please did latest build is works fine with modo 10.2 ?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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