Hi All,
Anyone have a good workflow for generating a usable (aliased) depth pass from C4D for use in NukeX?
Having no luck with the info pass settings and I'm hoping it something simple I'm missing.
Thanks!
O.
ZDepth Pass & NukeX
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
There's been a conversation about this already and it's in our to-do list to make not just this but other info passes anti-aliased. Please check here for more information:
viewtopic.php?f=30&t=55763
viewtopic.php?f=30&t=55763