ZDepth Pass & NukeX

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Blmrs
Licensed Customer
Posts: 6
Joined: Fri Aug 08, 2014 3:37 am

Hi All,

Anyone have a good workflow for generating a usable (aliased) depth pass from C4D for use in NukeX?

Having no luck with the info pass settings and I'm hoping it something simple I'm missing.

Thanks!

O.
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mojave
OctaneRender Team
Posts: 1340
Joined: Sun Feb 08, 2015 10:35 pm

There's been a conversation about this already and it's in our to-do list to make not just this but other info passes anti-aliased. Please check here for more information:

viewtopic.php?f=30&t=55763
Blmrs
Licensed Customer
Posts: 6
Joined: Fri Aug 08, 2014 3:37 am

Thanks for the link, Mojave.

Do you mean aliased? Cause the problem now is the anti-aliasing.

O.
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mojave
OctaneRender Team
Posts: 1340
Joined: Sun Feb 08, 2015 10:35 pm

Yes, that's it. Sorry for the confusion ;)
Blmrs
Licensed Customer
Posts: 6
Joined: Fri Aug 08, 2014 3:37 am

Is there any timeline on this update? Octane is pretty much a non-option in my production workflow without a fix for this. Which sucks cause I'm really enjoying what it's capable of.

Thanks,

O.
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