I have a question about using the imagetexture and alpha.
here is what I'm trying to do:
I want to put a drawn 2D character in the a 3D environment, using octane as my renderer and have the texture be effected by octane lights.
I know how to do projection in C4D and the alpha works, getting rid of the polygon I have it projected on. The only issue is that it isn't effected by the lights, which I want. I've attached a picture that utilizes the c4d projection mapping - how can I achieve this with octane so the lights effect the drawing?
I hope this is clear enough, let me know if I can give any more information.