by Law what you want. Till that time , just wait and see what comes next. The names are not relevant for what is build in.
Makes me angry!!!
Radiance makes a great Job here, so wait what comes nex,t before asking

wooow - I love this news* beta 2.3 is the last beta with new features
Specifications
Currently implemented features in OctaneRender, features marked with a '**' are planned for implementation in the upcoming v1.0 Final release. Features will be added throughout the V1.0 Beta period.
ENGINE
Physically based / Spectral Light Transport
Unbiased and directlighting/ambient occlusion
QMC sampling and MLT sampling**
instances**
Motion Blur**
Pause/resume render
Output of render passes, Z-depth map and normal maps**
Alpha channel rendering with real-time UI compositing over images**
support for multiple GPU's**
SPECTRA
RGB colours
Gaussian spectra
Static spectra / drawn in UI
Blackbody spectra
Supports multiple colourspaces
TEXTURES
Image textures incl support for loading over 40 different formats
HDR, Canon RAW, and OpenEXR HDRI image textures
Output of HDR and LDR real-time GPU tonemapped images
Output of raw HDR images (exr, hdr, canon RAW)
LIGHTS
Spectrum or HDRI environment lighting
Spectral sunsky daylight with real-time location/date control system
Emissive arealights on all material types**
MATERIALS
Physically based material models
Bump and normal mapping
Opacity / Alpha mapping
Mappable Thin Film Coatings
Complex IOR **
Null material and mix/stacking of materials and layers**
Absorption and transmittance**
Chromatic dispersion**
CAMERAS
Thin lens perspective with true DOF
Realtime 3D Anaglyphic Stereo Rendering
Orthographic**
Realistic**
Real-time control of DOF
Shift lens**
Z clipping**
Interactive focal-length adjustment in user interface
TONEMAPPING
Full GPU based real-time tonemapping pipeline
Realistic camera controls, F-stop, shutterspeed
Measured camera response curves
USER INTERFACE (UI)
Complete real-time interactive editing and monitoring of scene and rendering
Complete flexible nodegraph based user interface
Build complex procedural objects and materials by connecting nodes
Sharing of node macros with programmable functionality between registered users
Scriptable console version**
Integration in render-queue systems for animation/batch rendering**
FILE FORMATS
Import of wavefront OBJ format with parameters and material import
Import supplied vertex normals or calculate them via supplied smooth groups
Import of Collada .dae format**
Full support for RenderMan RIB format for animation environments**
PLATFORMS
Windows 32 and 64 bit
Linux 64 bit
Mac OS X 10.5 & 10.6
** = Octane Render 1.0 feature