I recently purchased OctaneVR, and unfortunately it won't work with my new macbook pro.
Its because of the AMD vid card.
Should I return the software and get a refund? Or is there hope that 3.1 will be out soon. If so how soon?
I'm getting anxious that maybe it won't.
v3.1 Release Date?
no ETA for 3.1 yet :
viewtopic.php?f=9&t=50948&hilit=denoise ... 80#p278317
Goldorak wrote: This is the roadmap for the coming weeks and months:
- 3.00 launch (done - as of 5/23)
- 3.00 Denoiser (done - Altus works with 3.00 today. We use it internally to cut down render times by half. Deeper integration is coming in 3.1 via the new module system; see below)
- 3.01 bug fixes for auth/sign-in issues reported by some users (in progress now, nearly done)
- ORC test drive (~within a week of the above wrapping up)
- CUDA8/Pascal support (ASAP...we also would love to know what speed we can get on GTX1080/1070; keep in mind CUDA8 isn't officially being released until August)
- Octane VR re-launch w/ 3.0 features (ETA mid-summer, working on script nodes that target new ORBX Media Player updates)
- Subscriptions (OctaneEngine - ETA late summer, backend work mostly)
- 3.1 Alpha+ (ETA - TBD. We'll have a better answer as to when alpha will be coming in the next month or so, once major features like OSL and GPU cross compiler support are stable enough for users to work with)
- 3.1 SDK for 1st and 3rd party modules, extending the core engine (API will be in 3.1 Alpha)
3rd party modules are initially going to be imager/post-processing extensions, including Altus denoiser (we are working with them on this for the 3.1 alpha). These modules will operate as an integrated native component of Octane (SE or within any host app).
3.1 plug-ins will mean any 3rd party denoiser module, not just Altus, can be adapted and work directly inside Octane's live viewport and offline render path, as well as ORC.
viewtopic.php?f=9&t=50948&hilit=denoise ... 80#p278317
Pascal ANDRE
We're making good progress on 3.1 features but it is too early to announce a date at the moment. We'll likely be in a better position to do that next month.
OSL and glTF are making good progress. No dates to share yet until we are closer to a first alpha release.
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
2017
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
From the OctaneRender 3.1presentation " New plugins will also enable support of different shader languages beyond OpenSL, including support for Nvidia’s Material Definition Language (MDL)" , is this still to be expected, especially the support off MDL is it expacted to be released together with OSL are isn't it as high on the list?
Regards,
Poly
Regards,
Poly
win 8.2 / 64 / systemmem 27Gb / gtx 750Ti & asus stricks Gtx 780 6Gb
MDL is expected to be supported through a module that works with the same shader framework as OSL.polytek wrote:From the OctaneRender 3.1presentation " New plugins will also enable support of different shader languages beyond OpenSL, including support for Nvidia’s Material Definition Language (MDL)" , is this still to be expected, especially the support off MDL is it expacted to be released together with OSL are isn't it as high on the list?
Regards,
Poly
Good to hear about the progress.
So with 3.1 it will definately be possible to use (at least) the power of a pc with nvidia gpus from a "client" Mac machine with ATI cards ?!
So with 3.1 it will definately be possible to use (at least) the power of a pc with nvidia gpus from a "client" Mac machine with ATI cards ?!
Still no date for release? its more than 3 month after that postGoldorak wrote:MDL is expected to be supported through a module that works with the same shader framework as OSL.polytek wrote:From the OctaneRender 3.1presentation " New plugins will also enable support of different shader languages beyond OpenSL, including support for Nvidia’s Material Definition Language (MDL)" , is this still to be expected, especially the support off MDL is it expacted to be released together with OSL are isn't it as high on the list?
Regards,
Poly