Material Preview Stops Working
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Has any one seen this behavior in Standalone 3.03.4? I noticed that if I use Render Region, that if I go back in to work on a texture or material, the material preview no longer works (just a black image), and the time counter is moving super fast. Even if I stop the render and clock, if I click on a material or object node, the same thing happens and the preview image is still black. The counter never times out. I have to to get out of Octane and restart it to get normal behavior back.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
OK, I stumbled on a partial solution but I think this is a bug. If after using render region, when I go back to do a material preview by clicking on a material or an object, the problem starts. If I use a render region for the material preview to cover the entire image area, I get material preview functionality back. That's great, but if I go back to my scene, the render region I was using then is now replaced with the one I needed to get material preview back!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
