Fluorescent Tubes.

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Terryvfx
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Yesterday and today I was doing a study on this sort of lighting and I really liked the result I got after many hours of work, part of this study was to also improve my pipeline in post-production.
Attachments
T8 test scene - base_00000.jpg
T8 test scene - close up 01_00000.jpg
T8 test scene - close up 02_00000.jpg
gah5118
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awesome!
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thanulee
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Very nice mate! u used blackbody with gradient, or there is a light in there ? cheers
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whersmy
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Looking good terry! :)
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bechbox
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Niiice! Any chance you'll share that scene? :-)
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Terryvfx
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Hello guys so yeah the trick is basically use a black body emission with a couple of textures in the texture slot I was really careful with the way the textures show up this are some screenshots of the node grapths for the emission and the plastic.

I also want to note that this setup it's incomplete since I also need to create a specular component to the tube for when it's turn off.
Attachments
Plastic node grapth.png
Emission node grapth.png
Last edited by Terryvfx on Thu Oct 06, 2016 1:24 am, edited 1 time in total.
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Terryvfx
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Of course you are gonna wonder why so many layers of noises if they can't be really seem in the renders but they are actually there when you lower the exposure of the scene witch I think it really adds to the reality of the tubes, this are some renders without the post-production and without the volumetrics (I used a light fog for each light in the final)
Attachments
exposures.png
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niuq.cam
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Hi,
Here is an example of a neon.
If it can help you.
Niuq
Attachments
NEON.jpg
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Terryvfx
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Hello niuq thanks for the reference.
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Lokken
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Wow Terry!

Incredible control, and thankyou so much for sharing your Nodes!

As usual impressive knwledge of rendering, looking forward to more :D!
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