I got the stand alone and Maya plugin from the Metaverse contest page.
I have had good luck rendering stereo cubemaps for vr.
However, I am running into a roadblock with batch rendering. I go to batch render in Maya, on a scene that I've set up with Movable Proxies and and animation and it just hangs. No images are produced and "Rendering with OctaneRender®... " stays there.
Reading through the forums, there have been a lot of issues with batch rendering, but none of them seem resolved.
Maya Batch Render hangs
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- patrickHBO
- Posts: 4
- Joined: Fri May 15, 2015 11:50 pm
5/19/2015JimStar wrote:Please enable the "Verbose mode" in Octane global settings and attach here the batch render log file.
Starting "C:\Program Files\Autodesk\Maya2015\bin\mayabatch.exe"
Error: file: C:/ProgramData/Autodesk/ApplicationPlugins/MayaBonusTools/Contents/scripts-2015/bonusToolsMenu.mel line 1546: UI commands can't be run in batch mode.
File read in 0.5 seconds.
Result: D:/p4/Interactive/UE4Vortex/Source Art/Labs/StereoDome_pat/octane1__6468.mb
Octane: Starting in batch mode...
Octane: starting animation of frame 1...
Octane: Scene scale factor: 1
0:01 Device "1: GeForce GTX 980 (compute model 5.2)" is DISABLED
Warning: Octane: No CUDA devices choosen to render on. Rendering on the first one: GeForce GTX 980 (compute model 5.2)
Network rendering is DISABLED
0:01 Octane engine: creating meshes...
0:01 Gathering Mesh objects data...
0:01 Setting Mesh data of mesh: pSphereShape4
****************************** MESH DATA ******************************
Number of vertices: 382
Number of normals: 382
Number of UVs: 439
Number of polygons: 400
Number of vertex indices: 1560
Number of normal indices: 1560
Number of UV indices: 1560
Number of material indices: 400
0:01 ...done setting Mesh data in 0:00
0:01 Voxelizing...
0:01 ...voxelized in 0:00
0:01 ...done,
0:01 Gathering Subdiv objects data...
0:01 ...done,
0:01 Gathering Octane Light objects data...
0:01 ...done,
0:01 Gathering Instancer objects data...
0:01 ...done,
0:01 Gathering Hair objects data...
0:01 ...done,
0:01 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 4884
Number of normals: 6052
Number of UVs: 2350
Number of polygons: 4999
Number of material indices: 4999
Number of vertex indices: 19428
Number of normal indices: 19428
Number of UV indices: 19428
0:01 ...done setting Mesh data in 0:00
0:01 Voxelizing...
0:01 ...voxelized in 0:00
0:01 ...done creating meshes
0:01 Octane mesh data is set to render engine.
****************************** PANORAMIC CAMERA *********************************
Name: cameraShape2
FOV X: 360
FOV Y: 180
Kepp upright: 0
Stereo output: 3
Stereo distance: 0.0625
Stereo dist. falloff: 0.02
Blackout lat: 90
Pan type: cylindrical
Near clip depth: 0.01
Camera: X: 0, Y: 0, Z: 0
Target: X: 0, Y: 0, Z: -1359.338995
Up: X: 0, Y: 1, Z: 0
IMAGER:
Exposure: 1
Highlight compression: 0
Gamma: 1
Response: 105
Vignetting: 0.191011
Saturation: 1
Hot pixel removal: 1
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 0
POSTPROCESSOR:
Enabled: 0
Bloom power: 1
Glare power: 0.1
Glare ray count: 3
Glare angle: 15
Glare blur: 0
Spectral intensity: 0
Spectral shift: 2
0:01 Octane kernel set: Direct Lighting
0:01 Octane engine: Target node is set...
0:01 Octane: Scene export complete.
0:01 ...done
Octane: Refreshed image, 1 samples per pixel of 16000
Octane: Refreshed image, 3 samples per pixel of 16000
Octane: Refreshed image, 6 samples per pixel of 16000
Octane: Refreshed image, 8 samples per pixel of 16000
Octane: Refreshed image, 10 samples per pixel of 16000
Octane: Refreshed image, 11 samples per pixel of 16000
Octane: Refreshed image, 14 samples per pixel of 16000
Octane: Refreshed image, 16 samples per pixel of 16000
Octane: Refreshed image, 18 samples per pixel of 16000
Octane: Refreshed image, 20 samples per pixel of 16000
- jhernandez
- Posts: 1
- Joined: Sat Dec 06, 2014 7:22 pm
I have the same issue. No IPR capabilities either (just a blue screen)
Already tried updating the drivers, exporting objects to a new scene, clean up geometry, normalise UVs, optimise scene, reinstall Maya and even upgrading to the v3.
Other files works fine, is this particular scene having problems.
Any insights?
Already tried updating the drivers, exporting objects to a new scene, clean up geometry, normalise UVs, optimise scene, reinstall Maya and even upgrading to the v3.
Other files works fine, is this particular scene having problems.
Any insights?