Randomizing Particle elements

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Doctor_Pizza
Posts: 15
Joined: Wed Jul 13, 2016 8:46 pm
Location: Los Angeles, California USA

I'm using the Octane Tag on an X-Particles emitter. And there's one particle attached to each vertex of my model.

I dragged three differently colored cubes into the Octane 'Particle Rendering' tab. There's a distinct pattern formed by this. It's pretty obvious it's iterating the order of cubes over and over (1,2,3,1,2,3,1,2,3,...)

Is there a way for it randomize which shapes it picks?
Octane 3 / C4D R17 / Win 7 64 SP 1 / Dual GTX Titan X (Driver 368.69) / Dual Xeon E5-2680 v3 @ 2.50GHz / 64GB RAM
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bepeg4d
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Posts: 10357
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Doctor_Pizza,
I'm not an x-particle user, sorry, but have you tried with one object and a random-color node in the texture node of an Octane Gradient?
Screen Shot 2016-10-05 at 11.48.30.jpg
RandomColorParticle.c4d.zip
(196.93 KiB) Downloaded 168 times
You can change the seed in the random color mode and change the interpolation of the gradient. In constant mode the color are not mixed, while with Linear and Cubic the colors are mixed toghether.
ciao beppe
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