argl, i keep on failing to understand how the medium works.
in this exemple image (1700 samples)
absorbtion sounds like how much light is absorbed so i set it to dark (not much light is absorbed)
scatter sounds like how much light is bounced back so i set it to white (all light is scattered)
schlik: no idea
now:
Density sounds like how dense the medium is but whats the unit ? - i set it to 0.3
volume step: no idea - randomly set to 100
medium radius: didnt make sens until face_off's post above. - i've set it to 2 (meters)
also Backplate (?) Reflection & refraction are turned on.
the light is coming from some ceiling plates (rgb texture emiter, 100 watts, 10k sampling rate)
the door glass is a specular mat (with some bump & a diffuse mask for the letters)
as a comparaison, here be the same scene without the medium node