OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]

Sub forum for plugin releases

Moderator: JimStar

Post Reply
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
mayalogo.png
Maya® Version Requirements
This release will work with Maya® 2015, 2016, 2016.5 and 2017 64-bit on MS Windows operating systems.

Notes regarding features/functionality
OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT
To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.

HOW TO PURCHASE LICENSES
Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 619€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 269€
You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.

LICENSE MANAGMENT
Activating/Deactivating the plugin license can be done from within Maya® (render settings window / octane license tab).

CHANGES SINCE THE PREVIOUS VERSION

  • 1. Support added for Maya 2016.5 and 2017.
Linux and OSX versions are still under development.

DOWNLOAD

OctaneRender for Maya 2.25 - 7.30
OctaneRender for Maya 2.25 - 7.30 Demo

For network slave and daemon please download standalone installer here:
Standalone 2.25


Yours,
The OctaneRender™ Team.
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Great!
Thank you

Is the ZDepth-Max Adjustment Problem fixed in this version?
QuinceHungaryKft
Licensed Customer
Posts: 25
Joined: Mon Mar 07, 2016 12:01 pm

Thanks for the update!

First thing i've noticed:
It overwrites the transform nodes of images when I load a scene created before the update.
I would say this is a bug.
User avatar
ivankio
Licensed Customer
Posts: 103
Joined: Thu Nov 14, 2013 11:39 pm
Location: Curitiba - Brazil
Contact:

Why do you force display mode to OpenGL Legacy? It doesn't seem to improve viewport in anyway (textures still not visible in normal usage). I use DirectX for most of my shaderFX work, and well, the display mode is being called "legacy" for a reason.

Please do not make hidden changes to our Maya environment if you are reckless. Or at the very least document them. On 8.0 it was tolerable because it was alpha.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

@Ivankio

Reverted that change. Download links have been updated.

@QuinceHungaryKft

The transform is not duplicated anymore.
A maya API function MPlug::isConnected() did return false, even though the MPlug was connected.
AD got a ticket for that.

Download links have been updated.

@Refracty

No it is not, if the ZDepth-Max Adjustment problem would have been fixed I would have listed in >CHANGES SINCE THE PREVIOUS VERSION<.
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

k.a.schubert wrote:@Ivankio

Reverted that change. Download links have been updated.

@QuinceHungaryKft

The transform is not duplicated anymore.
A maya API function MPlug::isConnected() did return false, even though the MPlug was connected.
AD got a ticket for that.

Download links have been updated.
<.
Thanks, it works nicely now.
Pascal ANDRE
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

k.a.schubert wrote:@Ivankio

@Refracty

No it is not, if the ZDepth-Max Adjustment problem would have been fixed I would have listed in >CHANGES SINCE THE PREVIOUS VERSION<.

When will this be fixed?
sirenesoong
Licensed Customer
Posts: 38
Joined: Mon Jul 05, 2010 10:06 pm

seems not working with GTX 1080... or I'making some mistakes? Thanks
Q6600, 8 GB ram, Geforce480
User avatar
ivankio
Licensed Customer
Posts: 103
Joined: Thu Nov 14, 2013 11:39 pm
Location: Curitiba - Brazil
Contact:

k.a.schubert wrote:Download links have been updated.
Thank you very much for the fast fix!
sirenesoong wrote:seems not working with GTX 1080... or I'making some mistakes? Thanks
If I'm not mistaken, Octane 2 itself (standalone) doesn't support 10xx, only Octane 3 does support them.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

I am having a problem, because when you activate the movable proxy or resapeable proxy attribute for an object, the camera mapped texture does not work anymore, it only works when the object is in global, but I cant hide camera visibility or shadow visibílity in with a global attribute.
Post Reply

Return to “Releases”