Frame buffer Vram usage
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Yes, Octane will always set the memory limit to the lowest memory card that you have setup to render on. This is one of the reasons why it's best to have a dedicated card for your monitor(s) and then one or more cards that are just for rendering. Also rendering on a card that has a monitor plugged in to it will slow down the card as it has to do two things at once. Not only slowing down the render but also slowing down your system's responsiveness as well.
I use an old GTX460 for my two monitors, and then I have a GTX980 for rendering and it works very well with no slowdown or lost memory for the system or the render. It doesn't mean that you can't add in the card with the monitor connected to it when you need that extra speed boost and vram isn't an issue.
Jason
I use an old GTX460 for my two monitors, and then I have a GTX980 for rendering and it works very well with no slowdown or lost memory for the system or the render. It doesn't mean that you can't add in the card with the monitor connected to it when you need that extra speed boost and vram isn't an issue.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Hi atmos89,
just for adding that in v3, frame buffer has been removed from VRAM and moved to system RAM, so this is no more an issue.
ciao beppe
just for adding that in v3, frame buffer has been removed from VRAM and moved to system RAM, so this is no more an issue.
ciao beppe