Ok, I'm talking about these software products:bepeg4d wrote:Hi rschrem,
no sorry, you have misunderstood, I was talking about the differences between Octane net render, where no assets must be shared, and Team render that needs to do that.
There is any incompatibility between c4DOctane and Team render, if you set up everything correctly everything works as expected.
If you wasn't able to make it work, most likely there was a problem of writing permission between the slaves and the server. Try with c4d standard engine first, if it works there, then it works also with c4dOctane.
As I said, Octane net rendering doesn't have this kind of issues because the master doesn't need to share any assets, reducing the headaches.
ciao beppe
Maxon Team Render Server (provides a Web GUI to upload Jobs, monitor progress and download rendered results and is most likely installed on some central windows server, potentially accessible from outside of the office to monitor progress)
Maxon Team Render Client (On each render node this application runs locally, it fetches work from the Team Render Server end uploads the rendered images back to the Team Render Server)
Both softwares come for free with the Studio edition of C4D -> do not required an additional C4D license for each render node.
Also many plugins come with free support for the team Render Client -> again I do not need additional licenses for each render node.
My results:
When I upload a C4D job with textures that does NOT use Octane to the Team Render Server the texture files get distributed to all Team Render Clients just fine.
BUT:
The Team Render Server will NOT distribute any textures used in Octane Materials - I guess the Team Render Server does not understand Octane Materials sufficiently to find out what files needs to be distributed the the Team Render Clients. Would be great if this could fixed as this means that the Team Render Server product is not compatible with octane1
A temporary work around is to copy all required texture files manually to a central file server and adding the path to this file server folder to all Team Render Client as a additional texture search path. This works, but as this is a manual process step this is error prone. An of course this will not work when you want to upload jobs to the Team Render Server using the Web GUI alone.