Adaptive displacement resolution like in Blender?

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ralf_breninek
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Posts: 88
Joined: Fri Mar 22, 2013 8:33 pm
Location: Germany Cologne / Köln
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Hello guys and gals,

hope this is the right section to ask this: Have you seen the blender / cycles update on displacement?
Basically it automatically adapts the resolution of displacements based on z- depth, so that it saves a lot of geo / ram in the background and also rendertime.

https://www.youtube.com/watch?v=dRzzaRvVDng

I do not know if Octane incorporates such tweaks, or if you have seen this or if this by any means interesting / possible.


Cheers
Ralf
C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
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Phantom107
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Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Yes!! +1

This would be awesome in Octane
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