Highlight on gras?!

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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nbeyond
Licensed Customer
Posts: 67
Joined: Sat Feb 28, 2015 4:59 pm

Hi there,

is it possible to give the gras some kind of a highlight so it won´t look that dull?! =/
Tryed with a glossy material but without success
Attachments
gras.jpg
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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

how come could you manage to make reflections on leaves around and can't make the same on the grass?

glossy material with some roughness should do the trick. Although it's good if grass geometry is not completely plain but curved (not only in vertical axis but in horizontal axis too). Then the light which comes from one position (as in your scene) will bounce from grass straws in the direction of camera.

Can you please post a closeup on the grass?
nbeyond
Licensed Customer
Posts: 67
Joined: Sat Feb 28, 2015 4:59 pm

Because on leaves the glossy material actual work ^^

Thats what i´ve got with glossy on grasobject - just a bunch of nasty fireflys =/

The gras is curved at x also - or did i misunderstood you?!
Attachments
close.jpg
fireflys.jpg
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slepy8
Licensed Customer
Posts: 377
Joined: Sun Jul 14, 2013 10:53 am

As far as I know grass is not made with painted glass..
Roughness man! I said about roughness!!!

Go to the field, cut off some grass straws and have a look at them. Do they look like the material you prepared?
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atome451
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Posts: 285
Joined: Mon Feb 22, 2010 8:04 pm
Location: Brussels - Belgium
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Hi,

If i'm right, you use hair for the grass. Then your grass is like cylinder or cones. But real grass is like blades. As there is no flat surface on your grass, you can't have the same aspect and speculars. Try a low polygon curved blade or a patch of this blade duplicated by the Octane scatter object. I think you'll have a very different result.

I hope this'll help.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
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