Hello
I have a projectionmapping job, and I desperately need som help to route the output of a camera into a shader.
Normally in C4D you would use the Camera Shader for doing that, but it seems that it is not supported in Octane?
Maybe there's another way around this?
(I have attached a basic setup of what I want to achieve. Works in native C4D, but shader is black in Octane)
Regards, Lennart
Mograph Camera Shader
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I think Brasco has created a projection shader, can't seem to find it on the moslack though :/
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Hi obscura,
maybe I'm wrong, but I cannot see a way without rendering entirely the first camera, and then map the object in camera projection mode with the animation from the first camera
ciao beppe
maybe I'm wrong, but I cannot see a way without rendering entirely the first camera, and then map the object in camera projection mode with the animation from the first camera

ciao beppe
Hi! Did anyone ever find a solution for getting a live feed of a camera view into an Octane shader? I ran into a similar problem today and I tried all kinds of things in the Octane Node Editor - no luck. If anyone knew how to make an OSL script that would get this going, I'd very gladly pay a few hundred dollars for a solution. Since Bepe is doubtful, perhaps it can't happen. But I figured there might be an OSL based solution at this point. Thanks for reading. Cheers!