OctaneRender™ Standalone 3.03.4
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
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haze wrote:eyeonestudio: are you able to share an orbx for me to take a look?
I send Private Msg. Thanks....

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
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Just in case you didn't notice that, when using mix materials, you shouldn't set displacement on individual material, look in the bottom on the material settings, you have to set the displacement on this param.Zay wrote:I can't get displacement maps to work in "mix materials".
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Didn't see that. Unfortunately i need both. But thanks for the heads up!enricocerica wrote:Just in case you didn't notice that, when using mix materials, you shouldn't set displacement on individual material, look in the bottom on the material settings, you have to set the displacement on this param.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi Buraq,
I tried exporting a scene from octane 3ds max (v3.02 - 3.17) and (v3.03.4 - 4.17)
to octane stand alone and everything seems to work fine.
It could be a hardware problem and / or drivers.
What kind of hardware do you have? What about the drivers ?
Regards
Paride
I tried exporting a scene from octane 3ds max (v3.02 - 3.17) and (v3.03.4 - 4.17)
to octane stand alone and everything seems to work fine.
It could be a hardware problem and / or drivers.
What kind of hardware do you have? What about the drivers ?
Regards
Paride
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Hi,paride4331 wrote:Hi Buraq,
I tried exporting a scene from octane 3ds max (v3.02 - 3.17) and (v3.03.4 - 4.17)
to octane stand alone and everything seems to work fine.
It could be a hardware problem and / or drivers.
What kind of hardware do you have? What about the drivers ?
Regards
Paride
Thank you for your tip! I was using Nvdia 372.54 driver, after your post I loaded 372.70 version and works well


I have seen this too loading older version scenes into Standalone. Save and then reload got the buttons back (using driver 358.50) .Buraq wrote:Hi,
Normaly Stanalone works fine with me but when I export scene from 3d Max, stanalone buttons turn deactive. Is something wrog?
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
I want to report a bug.
I want to make random looking instance objects.
The example is from MAX latest plugin. But it act the same in SA via exporting to orbx...
Problem is using Random Color Tex as mix Amount doesnot work with multi sub Material ID's
It works in simple material setup like this. But if I want to add more detail to it I want to make same effect with muti-ID materials.
Below objects have different Material ID's on every polygon. Here I didn't use the Random Color Tex as mix Amount yet
Result is But when I want to make it more detail I want to randomize between two separate Material ID's. Please let us know if you can fix this.
Thanks
EDIT: Original bug report: viewtopic.php?f=81&t=56487&p=289814#p289814
I want to make random looking instance objects.
The example is from MAX latest plugin. But it act the same in SA via exporting to orbx...
Problem is using Random Color Tex as mix Amount doesnot work with multi sub Material ID's
It works in simple material setup like this. But if I want to add more detail to it I want to make same effect with muti-ID materials.
Below objects have different Material ID's on every polygon. Here I didn't use the Random Color Tex as mix Amount yet
Result is But when I want to make it more detail I want to randomize between two separate Material ID's. Please let us know if you can fix this.
Thanks
EDIT: Original bug report: viewtopic.php?f=81&t=56487&p=289814#p289814
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
oguzbir wrote:I want to report a bug.
I want to make random looking instance objects.
The example is from MAX latest plugin. But it act the same in SA via exporting to orbx...
Problem is using Random Color Tex as mix Amount doesnot work with multi sub Material ID's
It works in simple material setup like this. But if I want to add more detail to it I want to make same effect with muti-ID materials.
Below objects have different Material ID's on every polygon. Here I didn't use the Random Color Tex as mix Amount yet
Result is But when I want to make it more detail I want to randomize between two separate Material ID's. Please let us know if you can fix this.
Thanks
i noticed if you clone them too close to each other they do not get much random for some reason. i guess octane uses distance to decide a color?