Hi yalbaiz,
to recap, Octane needs to load the entire scene on each active GPU. So, the GPU with lower VRAM defines the max VRAM usage. You can activate/deactivate any supported GPU in the Divaces preferences on the fly. The Priority option is necessary only for GPUs connected to a monitor.
You need a Standalone or plugin based on SDK 3.03.2 or above to working with Pascal GPUs.
ciao beppe
GTX 1080 no compatible with OCTANE V3!??
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Thank you very much beppe for the information,bepeg4d wrote:Hi yalbaiz,
to recap, Octane needs to load the entire scene on each active GPU. So, the GPU with lower VRAM defines the max VRAM usage. You can activate/deactivate any supported GPU in the Divaces preferences on the fly. The Priority option is necessary only for GPUs connected to a monitor.
You need a Standalone or plugin based on SDK 3.03.2 or above to working with Pascal GPUs.
ciao beppe
I have one last question though (I hope), I know from what I have read in the forums and Octane documentation that it does not make use of SLI, but is there any negative effect of having SLI enabled while using Octane?
Reason I ask this question is because my system behaves much better when I enable SLI (specially when booting up).
Thanks,
Yarob.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi yalbaiz, iirc the SLI give at least slower performance for Octane.
You can disable it in the Nvidia driver settings, no need for disconnect cables as in early days.
Cheers, mib
You can disable it in the Nvidia driver settings, no need for disconnect cables as in early days.

Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
Hi yalbaiz,
just disable the "Multi GPU" option in the nvidia control panel, as mib has already said.
We suggest this because you can have issues with VRAM quantity, while the speed should not be an issue.
ciao beppe
just disable the "Multi GPU" option in the nvidia control panel, as mib has already said.
We suggest this because you can have issues with VRAM quantity, while the speed should not be an issue.
ciao beppe
- rleuchovius
- Posts: 51
- Joined: Sun May 03, 2015 1:47 pm
Does anyone have a rig with four GTX 1080 cards working with C4D Octane plugin?
I'm buying a new computer and need to know if I should go for 1080 or 980ti.
I'm buying a new computer and need to know if I should go for 1080 or 980ti.
Hi y'all
I'm using Win10, Maya 2016, GTX 1080, GA-X99-UD3, 16GB Ram - commercial Standalone 3.03.4, Maya Plugin 2.24.2 -7.24 - Nvidia driver 372.70, win10 64 bit.
Renders nicely on my old Quadro K5000. Won't render on my GTX 1080.
Render options recognizes the GTX 1080 (Gigabyte). Even pulled out the Quadro card. Still won't render. IPR just stays blue. Normal render just hangs.
Am I doing something wrong or do I have to wait for some bit of software to mature?
Cheers
Scott
I'm using Win10, Maya 2016, GTX 1080, GA-X99-UD3, 16GB Ram - commercial Standalone 3.03.4, Maya Plugin 2.24.2 -7.24 - Nvidia driver 372.70, win10 64 bit.
Renders nicely on my old Quadro K5000. Won't render on my GTX 1080.
Render options recognizes the GTX 1080 (Gigabyte). Even pulled out the Quadro card. Still won't render. IPR just stays blue. Normal render just hangs.
Am I doing something wrong or do I have to wait for some bit of software to mature?
Cheers
Scott
GTX 1080, GA-X99-UD3, 8C, 16GB RAM, Maya 2016, Win10
The plugin must be also v3 for Pascals.wozdac wrote:Hi y'all
I'm using Win10, Maya 2016, GTX 1080, GA-X99-UD3, 16GB Ram - commercial Standalone 3.03.4, Maya Plugin 2.24.2 -7.24 - Nvidia driver 372.70, win10 64 bit.
Renders nicely on my old Quadro K5000. Won't render on my GTX 1080.
Render options recognizes the GTX 1080 (Gigabyte). Even pulled out the Quadro card. Still won't render. IPR just stays blue. Normal render just hangs.
Am I doing something wrong or do I have to wait for some bit of software to mature?
Cheers
Scott
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Ahhh. Silly me. Will give it a try.smicha wrote:The plugin must be also v3 for Pascals.wozdac wrote:Hi y'all
I'm using Win10, Maya 2016, GTX 1080, GA-X99-UD3, 16GB Ram - commercial Standalone 3.03.4, Maya Plugin 2.24.2 -7.24 - Nvidia driver 372.70, win10 64 bit.
Renders nicely on my old Quadro K5000. Won't render on my GTX 1080.
Render options recognizes the GTX 1080 (Gigabyte). Even pulled out the Quadro card. Still won't render. IPR just stays blue. Normal render just hangs.
Am I doing something wrong or do I have to wait for some bit of software to mature?
Cheers
Scott
Found the page here to V3 alpha
viewtopic.php?f=109&t=55699
Thank you.
GTX 1080, GA-X99-UD3, 8C, 16GB RAM, Maya 2016, Win10