Issue with camera exposure

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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ac3dartist
Licensed Customer
Posts: 4
Joined: Thu Nov 12, 2015 9:16 pm

Hi guys, I have an annoying issue with exposure value, in my scene there are 5 different octane camera object, everytime i save the max file, the exposure value in camera object change automatically from 1 to 0,001.
Someone had my same problem?
I use max 2016 with octane plugin 3.02 3.17

AC
azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

I have been unable to replicate your issue. I am testing on the same setup - setting up multiple cameras in 3ds Max 2016. Is there anything else you have in place in your scene? Perhaps there is some MAXScript stuff you have that could be auto-setting values on your cameras?

Any further information would be appreciated.
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Please see here: OctaneRender® for 3ds max® v3.03.2 - 4.14 [OBSOLETE]
JimStar wrote:Fixed fluctuating bug: camera exposure got changed in some special cases after opening the saved scene (e.g. if FStop was not 2.8).
ac3dartist
Licensed Customer
Posts: 4
Joined: Thu Nov 12, 2015 9:16 pm

I installed the 4.17 and now it works, no other bug fund. thanks
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