Hey,
Is there any way to give a motion vector to mesh objects in Octane? I do archviz but I doing people in it is very annoying and impossible to get right... I know Octane can do motion blur for animations, but is there a way to force this motion vector on objects? That would be cool, then I can make people and cars appear like they move in still images.
If this becomes possible, I'll also support it in Phantom Scatter
Give motion blur vector to mesh (instancing) object
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- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Guus, if you check out the LUA browser in Octane Standalone, you can see NT_GEO_MESH has motion vectors for vertices (for vertex motion blur). If want object motion blur, the NT_GEO_PLACEMENT and NT_GEO_SCATTER transforms will accept an array representing the transform at a given time.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Phantom107

- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Hmmm that's no good... I need it to be in the form of a setting in a node, otherwise there is no way to automate anything! (For example in Phantom Scatter I retrieve the orientation a PER-TRI triangle is pointing, then I could use that vector as the motion, would be great for cars)
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
