Is there a way to get around the long collect times Xparticles have when you are using a high number of particles.
The Log just hangs on this;
Export materials time= 96.852 ms
*** Calculating motion blur on frame:59
Thanks
Xparticles Collect Time
Moderators: ChrisHekman, aoktar
How many particles? Do you use particle engine?
Workaround: Disable mblur or decrease part count. Use caching.
Workaround: Disable mblur or decrease part count. Use caching.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- rleuchovius
- Posts: 51
- Joined: Sun May 03, 2015 1:47 pm
I have noticed that with motion blur, around 100 000 particles works fine with low collect time. But at 200 000 the collect time really goes up.
Does anyone know if it's possible at all to render, say, 500 000 particles with motion blur? I tried, but aborted after around 15 min collect time.
My test scene is just a basic emitter with spheres enabled in the octane object tag, feeding a sphere object.
Does anyone know if it's possible at all to render, say, 500 000 particles with motion blur? I tried, but aborted after around 15 min collect time.
My test scene is just a basic emitter with spheres enabled in the octane object tag, feeding a sphere object.