Xparticles Collect Time

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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sekani20
Licensed Customer
Posts: 26
Joined: Thu Apr 28, 2016 2:39 pm

Is there a way to get around the long collect times Xparticles have when you are using a high number of particles.

The Log just hangs on this;
Export materials time= 96.852 ms
*** Calculating motion blur on frame:59


Thanks
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aoktar
Octane Plugin Developer
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How many particles? Do you use particle engine?
Workaround: Disable mblur or decrease part count. Use caching.
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sekani20
Licensed Customer
Posts: 26
Joined: Thu Apr 28, 2016 2:39 pm

Thanks aoktar,

I've been disabling the motion blur in the tag but this doesn't do much. Is there a way to disable it for the overall scene.

Thanks
rleuchovius
Licensed Customer
Posts: 51
Joined: Sun May 03, 2015 1:47 pm

I have noticed that with motion blur, around 100 000 particles works fine with low collect time. But at 200 000 the collect time really goes up.
Does anyone know if it's possible at all to render, say, 500 000 particles with motion blur? I tried, but aborted after around 15 min collect time.

My test scene is just a basic emitter with spheres enabled in the octane object tag, feeding a sphere object.
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