Unwanted motion blur with the Stage object

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Yambo
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Hi,

I'm working a lot with the Stage object to switch between cameras and direct my shots inside c4d.
There is an annoying issue with the motion blur while keyframing between cameras - Octane "thinks" the camera is moving very fast from the first camera position to the second camera position and there is this unwanted motion blur for 2-3 frames.

Ahmet, is there any way to fix it easily?
Video attached for a better explanation.

Thanks!
Y
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bug.mp4
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aoktar
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reported on another post. Yes plugin get actual camera without knowing it's changed. I'm looking to solve the issue. May not be much easy to fix. Cut or rerender frames if you can.
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Yambo
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Didn't notice the other post, sorry.

Yap, I'm cutting those frames usually, but since I'm working on a piece with a lot if intercuts it's eating too many frames.
Anyway I'm happy you aware of it. hopefully, it will be solved somewhere in the future

BTW - the AB compare feature is just great! love it.
Keep your great work sir.

Cheers
Y
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
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aoktar
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Thanks! Btw are you happy with results on LV with stage object usage? I'm trying to use same method as in LV.

EDIT: i'm fixing issue. Any test to help fixing?
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DisplaceArts
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I'm having this same issue with the stage object, and I can't really cut these frames out since I need the exact amount of frames when I export everything to AE.
But it's great knowing that others are aware of this issue and hope it can be resolved soon =)
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aoktar
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DisplaceArts wrote:I'm having this same issue with the stage object, and I can't really cut these frames out since I need the exact amount of frames when I export everything to AE.
But it's great knowing that others are aware of this issue and hope it can be resolved soon =)
Here is a test build for fixing the issue:
It's for windows.
https://render.otoy.com/customerdownloa ... -test1.rar
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Yambo
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Really?! wow, this is so great.

Seems like it works great, thanks so much, i will report if there is any issues
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
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Yambo
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OK

There is some weird bug with the motion blur now with some of my scenes.

Motion blur just killing the view, video attached.

Any idea?
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bug02.mp4
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4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
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aoktar
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Yambo wrote:OK

There is some weird bug with the motion blur now with some of my scenes.

Motion blur just killing the view, video attached.

Any idea?
What happen if you resend scene after switched the moblur?
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Yambo
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Same, nothing works.

Another annoying issue is that my c4d standard viewer got some very weird behavior sometimes for objects with Octane materials.
The materials making the geometry totally transparent, even there is a geometry behind it. it makes it behave like an object with render layer enabled, This is never happened to me before, I'll try to catch here and post here.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
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