Connect/Boole
Moderators: ChrisHekman, aoktar
Can i get the object?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
WOW!!! That's not a best structure of objects for Octane. See picture.
This is exported Octane scene graph when you use connect. One big mesh at end which contains mesh data for all objects.
There can be a bug to find material assignment but i couldn't advice to use it like that.
This is exported Octane scene graph when you use connect. One big mesh at end which contains mesh data for all objects.
There can be a bug to find material assignment but i couldn't advice to use it like that.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
No. I mean that don't use CONNECT for this setup. Is it all static objects under connect? Could you get how we export data in case?
Our plugin is different other renderers in scene handling i assume. It can update just one mesh in renderer. In case you are causing to generate a very big mesh at end.
Our plugin is different other renderers in scene handling i assume. It can update just one mesh in renderer. In case you are causing to generate a very big mesh at end.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yeah, everything is static. Static parametric objects. And, some are polygons.
What do you mean "Could you get how we export data in case?" What data would I need to export?
Now, CONNECT is really handy to combine meshes and deform geometry. I guess I wont be using it in this way until we find a solution. Its a bid disappointing since CONNECT is usually used to solve problems and not the opposite.
In the other hand, boole does show similar result. Once is on. all my SSS materials or blackbody emission materials go off.
And as far as the specular material and the yellow pipes. I still dont understand why it doesent show the yellow pipes inside the transparent pipes. This only happens in this scene. If I tested in a new scene it works as expected.
What do you mean "Could you get how we export data in case?" What data would I need to export?
Now, CONNECT is really handy to combine meshes and deform geometry. I guess I wont be using it in this way until we find a solution. Its a bid disappointing since CONNECT is usually used to solve problems and not the opposite.
In the other hand, boole does show similar result. Once is on. all my SSS materials or blackbody emission materials go off.
And as far as the specular material and the yellow pipes. I still dont understand why it doesent show the yellow pipes inside the transparent pipes. This only happens in this scene. If I tested in a new scene it works as expected.
You need to know how plugin works. It's generating a Octane scene. It convert all C4D content to a Octane SceneGraph. Convert all movable meshes to individual nodes. And this provide instant access to per nodes. When you use connect, it CONNECT all objects and makes just ONE MESH. Also this can cause different results for displacemen/emissions. See my picture and this bottom diagram in link: https://docs.otoy.com/#60Animation%20renderingdanez85 wrote:What do you mean "Could you get how we export data in case?" What data would I need to export?
Now, CONNECT is really handy to combine meshes and deform geometry. I guess I wont be using it in this way until we find a solution. Its a bid disappointing since CONNECT is usually used to solve problems and not the opposite.
In the other hand, boole does show similar result. Once is on. all my SSS materials or blackbody emission materials go off.
And as far as the specular material and the yellow pipes. I still dont understand why it doesent show the yellow pipes inside the transparent pipes. This only happens in this scene. If I tested in a new scene it works as expected.
At the end what i mean. Handling and creating the Octane data is very complicated for us against a traditional renderer. I hope this makes some sense.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw