To all you material wizards: I'm doing something incredibly simple. Take a specular material and throw a noise into the displacement channel.
I end up with triangular fracture lines and can get rid of them.
Any advise from this great community?
Fracture lines
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- KonstantinosD
- Posts: 65
- Joined: Sun Dec 13, 2015 9:18 am
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You can do it with C4D noise as well, all you have to do is go under settings in Octane and in C4D shaders change the resolution to something bigger than 128, maybe 1024 or 2048 and also check the float texture for standard slots. What you see is probably happening because there is not enough resolution to the baked noise or not enough color depth.
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This is a problem from the implicit UVs that are created with the Icosahedron sphere type. Try a standard one that comes with just one latitudinal seam and a lot of pole pinching, 

Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster