Render matte ids for AE

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Hi, im using AE for compositing.
How am i gonna export object sets in my scene with specific R=255,G=255,B=255 flat values? And without having to re- render but just as separate elements? ty
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

You can´t.
This is one of the many problems Octane has since ever.
I prayed for a RGB Matte render element for about two years and gave up.
Apparently it is much more important to render hair und volumetrics.

You can use the render layer setup (under kernel) for masking objects, but you have to rerender you masks for
every object. Set your objects layer ID under object properties and under Render settings in Kernel the Active Layer ID.
Set Kernel mode to infochannel and Mat ID or something that renders quickly and it renders pretty fast.
But nevertheless you have to rerender the whole sequence for every object with a specifiy layer ID.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
thekwen
Licensed Customer
Posts: 108
Joined: Sat Jun 01, 2013 2:26 pm

Same here, asking for years for a multimatte element, a must have feature for a ready production renderer ...
There's an unstable update of octane every 15 days but seems making a simple rgb pass in octane is too much to ask.

Sorry for trolling but having no documentation and seeing octane developers always have a good reason for not doing what is really needed is a pain in the ...

Kwen
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thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Its not trolling is REALLY IMPORTANT and u got every right to feel like this about it.. Wrong priorities always around here, like devs aint users....
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