Displacement different in liveviewer and render

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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mrom
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Posts: 110
Joined: Sat Apr 11, 2015 2:58 pm

Hello,

I know there must be an easy solution and I've overlooking something (I think I've read it here), but what again could cause the displacement to be different in LV and render?
Thanks!

Edit: that's one of the questions you read and think: it could be everything. Can't post a scene sadly.
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aoktar
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Build a test scene from zero. And check your material and objects by copy/paste.
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mrom
Licensed Customer
Posts: 110
Joined: Sat Apr 11, 2015 2:58 pm

Look mom, I'm an idiot!

How do I delete this thread :)

edit: copying the scene into a new file did the trick

edit: came back.
works in R16 as planned, doesn't in R17. I'm gonna send you a PM, aoktar, if I may..
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aoktar
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I'm posting answer to help someone who may have same issue.
Add an object tag to this object. It has scale = 0.48. sending this object to PV without being movable will cause to loose this scaling effect. Objects are movable by default in LV. And static vs. movable will end up with this different.

I've registered the objects with displacement as movable for "auto detect" option. Will be on next build.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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