Hello,
I know there must be an easy solution and I've overlooking something (I think I've read it here), but what again could cause the displacement to be different in LV and render?
Thanks!
Edit: that's one of the questions you read and think: it could be everything. Can't post a scene sadly.
Displacement different in liveviewer and render
Moderators: ChrisHekman, aoktar
Build a test scene from zero. And check your material and objects by copy/paste.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I'm posting answer to help someone who may have same issue.
Add an object tag to this object. It has scale = 0.48. sending this object to PV without being movable will cause to loose this scaling effect. Objects are movable by default in LV. And static vs. movable will end up with this different.
I've registered the objects with displacement as movable for "auto detect" option. Will be on next build.
Add an object tag to this object. It has scale = 0.48. sending this object to PV without being movable will cause to loose this scaling effect. Objects are movable by default in LV. And static vs. movable will end up with this different.
I've registered the objects with displacement as movable for "auto detect" option. Will be on next build.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw