Baking out displaced textures

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Raymundo302
Licensed Customer
Posts: 4
Joined: Thu Aug 18, 2016 12:47 am

I am making this VR environment and I am trying to bake out the rendered texture map. The displacement map is based off an Image and it looks good in the thin lens rendering, but when I try to bake the texture out it has all these black triangle. They only come out when I toggle the displacement map. Is their a way around this or is this still being developed? I know with 1080's the support is still in it's infancy.
Mountain_bake.png
Mountain.png
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face_off
Octane Plugin Developer
Posts: 15702
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I am making this VR environment and I am trying to bake out the rendered texture map. The displacement map is based off an Image and it looks good in the thin lens rendering, but when I try to bake the texture out it has all these black triangle. They only come out when I toggle the displacement map. Is their a way around this or is this still being developed? I know with 1080's the support is still in it's infancy.
This is not a 1080 issue. Is it possible the black artifacts are due to the displacement hiding part of the geometry from the camera? Regardless, it sounds like a general Octane issue rather than a plugin issue, so may I suggest posting relevant screenshots (of the thinlens and baking camera renders) to the Octane Standalone 3.03.3 thread where the Octane devs will see it.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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