I am making this VR environment and I am trying to bake out the rendered texture map. The displacement map is based off an Image and it looks good in the thin lens rendering, but when I try to bake the texture out it has all these black triangle. They only come out when I toggle the displacement map. Is their a way around this or is this still being developed? I know with 1080's the support is still in it's infancy.
Baking out displaced textures
Moderator: face_off
- Raymundo302
- Posts: 4
- Joined: Thu Aug 18, 2016 12:47 am
Handlebar3d.com
CPU: i7-6700 4.0 Ram:DDR5 64gb GPU: Dual 1080 sli + 980ti
CPU: i7-6700 4.0 Ram:DDR5 64gb GPU: Dual 1080 sli + 980ti
This is not a 1080 issue. Is it possible the black artifacts are due to the displacement hiding part of the geometry from the camera? Regardless, it sounds like a general Octane issue rather than a plugin issue, so may I suggest posting relevant screenshots (of the thinlens and baking camera renders) to the Octane Standalone 3.03.3 thread where the Octane devs will see it.I am making this VR environment and I am trying to bake out the rendered texture map. The displacement map is based off an Image and it looks good in the thin lens rendering, but when I try to bake the texture out it has all these black triangle. They only come out when I toggle the displacement map. Is their a way around this or is this still being developed? I know with 1080's the support is still in it's infancy.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question