Trail object only rendering one color in Octane
Moderators: ChrisHekman, aoktar
- swilkerson101
- Posts: 24
- Joined: Sun Jul 26, 2015 2:46 pm
I am working on a project where there are trails being produced from an xp emitter. I want to shade the trails with a gradient hair texture, but after a few videos I found out you can not do that. So I created a glossy material with noise + colorizer to try to get the same effect. The only problem is that Octane is only rendering one color. Is there any way just to get a smooth ramp on the trail while it is being produced. I was expecting also based on the video that I watched that at least the would be a different solid color for each hair but it is not even doing that. Any help with this would be much appreciated. Attached is the effect I am trying to achieve.
- Attachments
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- Only showing one color.rar
- (692.1 KiB) Downloaded 63 times
Here you generate octane hairs and they don't support gradient across y_axis. You can use polygonal geometry if you really need this result. Will be expensive for geometry data.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw