Hello,
I just upgraded to v3 and I can't find Ambient & Sample Environment GI modes in Direct Lighting Kernel.
Have they been removed? I can see them in v3 manual but not in my Octane interface. I need them to finish my project which had toon-like simple coloring with colored shadows and I can't figure out how to simulate it in v3 now.
Can someone explain me this issue please?
Ambient & Sample Environment v3?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi perritocochino,
yes correct, they were removed during v3 refactoring, you can obtain the same effect of the Sample environment by turning to 0 the AO distance with the AO kernel.
ciao beppe
yes correct, they were removed during v3 refactoring, you can obtain the same effect of the Sample environment by turning to 0 the AO distance with the AO kernel.
ciao beppe

