Roadmap for the maya plugin

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

As Calus assumed a while ago,

I'm (re)-doing the part that updates the different maya object types (meshes, subdivs, lights, instancers) to octaneRender.

This will result in the "exporter nodes", which are as well automatically added to the node graph with the toolshelf button.
So no effort is added. :)
The changes are mostly internal (still essential), except for the node front end (displaying some statistics).
itsallgoode9
Licensed Customer
Posts: 894
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

what's the word on an update K.A.? It's been a month since the last one...any hopes for another update soon?
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limeforce
Licensed Customer
Posts: 62
Joined: Sun Dec 21, 2014 7:53 am
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Ye, news & more concrete plans would be appreciated. Roadmap 2.0 :)
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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
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Is there Maya 2017 support for the 2.24 Plugin ?
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Refracty wrote:Is there Maya 2017 support for the 2.24 Plugin ?
This has been done and is currently in testing.
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

I buy two lisenes of maya 3.0 plugin and open this web every day to find the new update,no,no,no,and no....... :evil:
Maskeline
Licensed Customer
Posts: 67
Joined: Tue Sep 09, 2014 10:16 am

Octane seems to have forgotten Maya users.
No dates of nothing; next beta, final version ...
Octane 2.0 is not for Maya 2017 or 2016.5 ...
Do we have to change software to use Octane 3.0?

Be serious. At least then report on the estimated dates
mosssi
Licensed Customer
Posts: 37
Joined: Sun May 22, 2016 11:24 am

Yes, This is very unprofessional and Otoy should answer to us.
Maya 2016 SP6, Windows 10 x64, 4 x GTX 980 Ti
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Kai has done a significant amount of re-engineering which was critical for a number of reasons, but most importantly, changes that were essential to support Octane v3. Changes surrounding the node system was especially critical, and will ensure that in future, we can deliver Octane core changes and improvements a lot faster than in previous years. We will also be able to action user requests much faster.

Our current best estimate for a stable v3 release is early to middle next month. We have also ramped up internal testing to ensure we solve all critical issues before releasing any betas.

As always we welcome comments, suggestions and criticisms, because we would like to serve you as best we can. I recommend sending an email to [email protected] if you would like to discuss anything related to the Maya plugin
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

Thanks team's hard work first :)

But i need a new ver3.0 engine to learn and study,Ex the plugin can work at my gtx1070s ,though it have some bugs.And we can give some suggests.

Interaction is everything :D
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