Out Of memory error

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coilbook
Licensed Customer
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Joined: Mon Mar 24, 2014 2:27 pm

Hi we are using 3ds max octane 3
We have a scene that is 3.5 Gb and our video cards are 2.5Gb (780TIs) and one titan
We enabled CPU memory 4Gb but the only cards that is rendering is Titan and 780TI say out of memory. I thought I added 4 gb of CPU memory?

is CPU memory only for textures or something?

Thanks
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face_off
Octane Plugin Developer
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Location: Adelaide, Australia

Yes, the Out Of Core Textures option is only for image files. Geometry stays on the GPU. Try setting the Out Of Core Textures headroom higher.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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coilbook
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Thank you Paul!
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bepeg4d
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Hi coilbook,
have you already tried to reduce the Parallel Sampling value in the kernel settings?
it can drastically reduce the VRAM used.
ciao beppe
coilbook
Licensed Customer
Posts: 3036
Joined: Mon Mar 24, 2014 2:27 pm

bepeg4d wrote:Hi coilbook,
have you already tried to reduce the Parallel Sampling value in the kernel settings?
it can drastically reduce the VRAM used.
ciao beppe

yes we had 16 but now it is 8.

By the way does GPU memory gets filled with mesh first and whatever room left with textures?
coilbook
Licensed Customer
Posts: 3036
Joined: Mon Mar 24, 2014 2:27 pm

can in the future parallel sampling be set to 32 and 64 to use more GPU memory but render even faster?
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face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

By the way does GPU memory gets filled with mesh first and whatever room left with textures?
I am unsure on the specific load order - sorry.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
coilbook
Licensed Customer
Posts: 3036
Joined: Mon Mar 24, 2014 2:27 pm

face_off wrote:
By the way does GPU memory gets filled with mesh first and whatever room left with textures?
I am unsure on the specific load order - sorry.

Paul
Thank you. I just thought it should fill up with mesh and then textures since textures can be also added to CPU and mesh cannot.

Also would be nice to have an option in octane render viewport how much memory textures use and how much memory mesh uses. Because we only have 2.5 Gb available and if we hide some mesh our memory still says 2.5 Gb left (I guess textures fill it up) so we really dont know how much mesh we can unhide to fill up GPU memory to the max with mesh that way CPU will take textures
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