Really nice work! I surpriced when I read you used 512 samples! Great quality with low amount of samples!
How you get the wire texture effect?
Keep it up!
RC-Car technical animation |Functionality 2 - stroke engine
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- daniel.mozbäuchel
- Posts: 7
- Joined: Sat Jul 02, 2016 9:58 am
- Contact:
Hi GuidoA,
thanks for your post. I use always a denoiser in my animations, neatvideos is a great one.
Do you mean the Wire texture effect on the car or on the floor? On the Car it is a mixmaterial with a dirtshader and a blue and a opacity material. On the floor i have used splines, rendered it out and comped that in affter effects. The animation of the floor texture was also done in after effects with a circular gradient in 3d- space as an alpha matt.
cheers daniel
thanks for your post. I use always a denoiser in my animations, neatvideos is a great one.
Do you mean the Wire texture effect on the car or on the floor? On the Car it is a mixmaterial with a dirtshader and a blue and a opacity material. On the floor i have used splines, rendered it out and comped that in affter effects. The animation of the floor texture was also done in after effects with a circular gradient in 3d- space as an alpha matt.
cheers daniel
Wow! Really nice approach! I am gonna try to apply some of those techniques on a recent project! It really inspired me!daniel.mozbäuchel wrote:Hi GuidoA,
thanks for your post. I use always a denoiser in my animations, neatvideos is a great one.
Do you mean the Wire texture effect on the car or on the floor? On the Car it is a mixmaterial with a dirtshader and a blue and a opacity material. On the floor i have used splines, rendered it out and comped that in affter effects. The animation of the floor texture was also done in after effects with a circular gradient in 3d- space as an alpha matt.
cheers daniel
Keep it up!!!
And thanks for the feedback!
Cheers!
- rafaelvamp
- Posts: 35
- Joined: Fri Jul 17, 2015 11:33 am
Great work Daniel. In your octane/x-particles gas setup, what kind of setting do you use in the Volume Medium?
Thanks
Thanks
- daniel.mozbäuchel
- Posts: 7
- Joined: Sat Jul 02, 2016 9:58 am
- Contact:
Thank you Rafaelvamp,
here is a picture of my settings. But don´t forget, my engine setup has a realy tiny scenescale.
Hope i can help you.
cheers
Daniel
here is a picture of my settings. But don´t forget, my engine setup has a realy tiny scenescale.
Hope i can help you.
cheers
Daniel
- JonathanWinbush
- Posts: 120
- Joined: Mon Apr 27, 2015 7:35 pm
- Contact:
Would you be able to upload a sample scene file of your fire setup I'm still not able to get it to render I would just like to dig through the parameters Im probably missing something
Thanks
Thanks
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- daniel.mozbäuchel
- Posts: 7
- Joined: Sat Jul 02, 2016 9:58 am
- Contact:
Hi Jonathan,
i have uloadet a scene file. In this version the voxelsize of the fluidcontainer is set to 1,4. In my original version i have a voxelsize of 0,7. But for playbackspeed in the viewport is better with a higer voxelsize.
Hope i can help you.
cheers daniel
i have uloadet a scene file. In this version the voxelsize of the fluidcontainer is set to 1,4. In my original version i have a voxelsize of 0,7. But for playbackspeed in the viewport is better with a higer voxelsize.
Hope i can help you.
cheers daniel
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- JonathanWinbush
- Posts: 120
- Joined: Mon Apr 27, 2015 7:35 pm
- Contact:
Thank you sir I appreciate it!
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Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram