RC-Car technical animation |Functionality 2 - stroke engine

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
GuidoA
Posts: 2
Joined: Thu Aug 18, 2016 8:19 pm

Really nice work! I surpriced when I read you used 512 samples! Great quality with low amount of samples!
How you get the wire texture effect?

Keep it up!
daniel.mozbäuchel
Posts: 7
Joined: Sat Jul 02, 2016 9:58 am
Contact:

Hi GuidoA,

thanks for your post. I use always a denoiser in my animations, neatvideos is a great one.
Do you mean the Wire texture effect on the car or on the floor? On the Car it is a mixmaterial with a dirtshader and a blue and a opacity material. On the floor i have used splines, rendered it out and comped that in affter effects. The animation of the floor texture was also done in after effects with a circular gradient in 3d- space as an alpha matt.

cheers daniel
GuidoA
Posts: 2
Joined: Thu Aug 18, 2016 8:19 pm

daniel.mozbäuchel wrote:Hi GuidoA,

thanks for your post. I use always a denoiser in my animations, neatvideos is a great one.
Do you mean the Wire texture effect on the car or on the floor? On the Car it is a mixmaterial with a dirtshader and a blue and a opacity material. On the floor i have used splines, rendered it out and comped that in affter effects. The animation of the floor texture was also done in after effects with a circular gradient in 3d- space as an alpha matt.

cheers daniel
Wow! Really nice approach! I am gonna try to apply some of those techniques on a recent project! It really inspired me!
Keep it up!!!
And thanks for the feedback!

Cheers!
rafaelvamp
Licensed Customer
Posts: 35
Joined: Fri Jul 17, 2015 11:33 am

Great work Daniel. In your octane/x-particles gas setup, what kind of setting do you use in the Volume Medium?
Thanks
daniel.mozbäuchel
Posts: 7
Joined: Sat Jul 02, 2016 9:58 am
Contact:

Thank you Rafaelvamp,

here is a picture of my settings.
settings
settings
But don´t forget, my engine setup has a realy tiny scenescale.

Hope i can help you.
cheers
Daniel
JonathanWinbush
Licensed Customer
Posts: 120
Joined: Mon Apr 27, 2015 7:35 pm
Contact:

Would you be able to upload a sample scene file of your fire setup I'm still not able to get it to render I would just like to dig through the parameters Im probably missing something

Thanks
Winbush.tv

Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
daniel.mozbäuchel
Posts: 7
Joined: Sat Jul 02, 2016 9:58 am
Contact:

Hi Jonathan,

i have uloadet a scene file. In this version the voxelsize of the fluidcontainer is set to 1,4. In my original version i have a voxelsize of 0,7. But for playbackspeed in the viewport is better with a higer voxelsize.
Hope i can help you.

cheers daniel
Attachments
xp_fir_octane_01.zip
(76.13 KiB) Downloaded 413 times
JonathanWinbush
Licensed Customer
Posts: 120
Joined: Mon Apr 27, 2015 7:35 pm
Contact:

Thank you sir I appreciate it!
Winbush.tv

Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Post Reply

Return to “Works In Progress”