Otoy's unconventional rendering terms?

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Doctor_Pizza
Posts: 15
Joined: Wed Jul 13, 2016 8:46 pm
Location: Los Angeles, California USA

I've run into a couple head-scratcher words working with Octane.

Specular material = transparent/translucent material :?

Float image = Grayscale Image :|

What are some other frequently used... ::ahem:: "unconventional" terms does Octane use that I should be aware of?
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

distributed raytracing = use motion blur and depth of field :shock:
Pascal ANDRE
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