Version 3.03.3-R1 (11.08.2016)

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ChrisMills
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aoktar wrote:A preview for upcoming zoom and image comparison feature in LV. Any comments welcome. Thanks!
https://vimeo.com/178974995
That looks very useful.

Is there a way to use a shortcut for the "Show in Picture Viewer" command?
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aoktar
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ChrisMills wrote:
aoktar wrote:A preview for upcoming zoom and image comparison feature in LV. Any comments welcome. Thanks!
https://vimeo.com/178974995
That looks very useful.

Is there a way to use a shortcut for the "Show in Picture Viewer" command?
Thanks! It's only possible when that's registered as C4D command. Not for this command atm. I don't prefer to spend lot of registirations due performance concerns.
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mr_seq
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aoktar wrote:
mrpinoux wrote:Hi Aoktar,
The zoom option looks great!

In the same vibe,
Is there a way to implement a global scale/zoom, just like Arnold?
scale.jpg
I feel this would save people a lot of time. Locking the resolution, but still being able to zoom to 200%.
Anyway, great job so far.
I'll not add global zooming because it's harder to implement for me. But i'm thinking add a scale option for locked resolution.
That'd be great Aoktar! Please also implement a panning function when locking resolution.
The zoom function looks so useful, thx for that!
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zoppo
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mr_seq wrote:Please also implement a panning function when locking resolution.
Maybe I don't understand your request correctly, but you can pan the view with locked resolution in the LV by just clicking and dragging.
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atome451
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Hi Aoktar,

With heavy scene or scene with a lot of textures, often the update on LV takes long time on my system (with or without 'all movable').
Unfortunately, it's not possible to interrupt the process of update, even with the button 'stop and reset render data', and there is an alert if i try to close the LV. Do you think it could be possible to interrupt this process if needed?
In the same category, if you click on the button 'stop and reset render data' when an update restart, often the update enter in an infinite loop and i have to force C4D to stop. Impossible to close the LV or stop the process inside C4D.

I may not give crash report because there is no crash... :roll:

Do you think it's possible to do something for these little problems?
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
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aoktar
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atome451 wrote:Hi Aoktar,

With heavy scene or scene with a lot of textures, often the update on LV takes long time on my system (with or without 'all movable').
Unfortunately, it's not possible to interrupt the process of update, even with the button 'stop and reset render data', and there is an alert if i try to close the LV. Do you think it could be possible to interrupt this process if needed?
In the same category, if you click on the button 'stop and reset render data' when an update restart, often the update enter in an infinite loop and i have to force C4D to stop. Impossible to close the LV or stop the process inside C4D.

I may not give crash report because there is no crash... :roll:

Do you think it's possible to do something for these little problems?
Some explanation
When you see Updating text, that means we're waiting update process on Renderer. On previous versions we had totally locked process until it's done. After some recent versions i did some revisions and no-locking anymore after data sent to renderer.
Now decision, it seems like a crash when you call "reset" command. I can reproduce and i think that's fixed now. Looks like it's possible to break the waiting update process. Let me check a bit more.
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milanm
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Hi Ahmet

In the topic bellow we noticed an issue with 'white point' color picker. Something seems off, there's a color cast after picking a color. I tested on the latest version of the plugin for Windows only so I can't confirm about MacOS. Everything is fine in Standalone.

Here's the topic:
viewtopic.php?p=286607#p286607

And here is the scene i used to test. I picked the color of the area light. The result is in the scene. If we change the saturation there is a color cast.
WhitePoint.zip
(59.23 KiB) Downloaded 279 times
Keep doing great work, we're very lucky to have you!
face_off has a strong competition. ;)

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momade
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when rendering "x-particles" with "Octane ObjectTag" and using an object (here i.e. sphere) in the "Particle Rendering"-Tab, the motion blur seems to go right for the first frames to render and gets more and more confused over time. is this the known changing vertex count probelm? Or is there a solution? Maybe there is a way to use the x-particles speed and direction parameters...?
160822_space_01_A_8_motion_blur_test.jpg
Capture.JPG
Thanks for your help. Keep up the great work.
Moritz
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Hi. How does the 'motext-mograph colours support' work? I've tried the MoGraph colour shader in a material with no result. Any help gratefully received!
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Chriz
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Hi Aoktar, thanks for your work, in generell everything works very stable and i appreciate your work on this plugin very much!

i noticed that rendering in the live viewer a render region, it keeps rendering on and on and on. I dont mean just more samples that for the whole scene as it has been before, i mean it does not stop rendering until i pause it.

Using newest Versions of plugin an Standalone.

I can reproduce this behavior with a simple Cube and daylight scene. DL and PT, set them to 2 samples and with render region it renders to eternity :lol:
Renderregion.jpg
Anyone else? Any suggestions?

Best Chris
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
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